Game AI: The Possible Bridge between Ambient and Artificial Intelligence
نویسنده
چکیده
A critical role for the development of Ambient Intelligence will be played by Artificial Intelligence. Within its latest approach, Artificial Intelligence is considered as being embedded into an environment and measured by the success or failure of its interactions. The basic idea behind this approach is captured by the model of an intelligent agent: the agent receives information from the environment with its sensors and subsequently performs actions that change the environment’s current state. From this perspective, the challenges faced by autonomous agents are similar to the challenges humans accomplish every day. One example is given by the annually held RoboCup competitions, where robots compete in a football game but also fight for the rescue of civilians in a simulated large-scale disaster simulation. Further, the latest generation of game engines shows clearly that the trend leads towards more realistic physics simulations, agent centered perception, and complex player interactions due to the rapidly increasing degrees of freedom that digital characters obtain. This new freedom requests another quality of the player's environment, a quality of ambient intelligence that appears both plausible and in real time. This intelligence has, for example, to control more than 40 facial muscles of digital characters while they interact with humans, but also to control a team of digital characters for the support of human players. The chapter discusses how methods from RoboCup might contribute to make Artificial Intelligence more “natural” improving both the performance and plausibility of its digital characters. Furthermore, it describes state-of-the-art game engines and discuss the challenge but also the opportunity they are offering to Artificial Intelligence research.
منابع مشابه
An Adaptive Learning Game for Autistic Children using Reinforcement Learning and Fuzzy Logic
This paper, presents an adapted serious game for rating social ability in children with autism spectrum disorder (ASD). The required measurements are obtained by challenges of the proposed serious game. The proposed serious game uses reinforcement learning concepts for being adaptive. It is based on fuzzy logic to evaluate the social ability level of the children with ASD. The game adapts itsel...
متن کاملGame AI: The Shrinking Gap Between Computer Games and AI Systems
The introduction of games for benchmarking intelligent systems has a long tradition in AI (Artificial Intelligence) research. Alan Turing was one of the first to mention that a computer can be considered as intelligent if it is able to play chess. Today AI benchmarks are designed to capture difficulties that humans deal with every day. They are carried out on robots with unreliable sensors and ...
متن کاملThe Challenge of Go as a Domain for AI Research: A Comparison Between Go and Chess
Go provides artificial intelligence (AI) and cognitive science researchers with an easily specified formal domain in which skills of human intelligence cannot be matched by currently known programming techniques. Go is a much more widely played game than chess (principally in Japan, Korea and China), yet it is not well known to AI and cognitive science researchers and our goal in this paper is ...
متن کاملArtificial intelligence & genetics
Artificial intelligence (AI) is the development of computer systems that are able to perform tasks that normally require human intelligence. Artificial intelligence (AI) is a wide-ranging tool that enables people to rethink how we integrate information, analyze data, and use the resulting insights to improve decision making—and already it is transforming every walk of life. AI has application...
متن کاملUsing experimental game theory to transit human values to ethical AI
Knowing the reflection of game theory and ethics, we develop a mathematical representation to bridge the gap between the concepts in moral philosophy (e.g., Kantian and Utilitarian) and AI ethics industry technology standard (e.g., IEEE P7000 standard series for Ethical AI). As an application, we demonstrate how human value can be obtained from the experimental game theory (e.g., trust game exp...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
عنوان ژورنال:
دوره شماره
صفحات -
تاریخ انتشار 2004